13 March 2010

36 Great Holes Starring Fred Couples - Sega 32X


As I continued my efforts to make my post-college life as collegiate as possible, I found myself living in a house with other like-minded folks right around the time that The Sopranos debuted on HBO. Johnny and I shared the top apartment, which was little more than a flophouse for our 20-something exploits in the restaurant/bar scene in Providence. I worked at the newspaper and tended bar at his restaurant on the weekends. Good times were had. Hangovers were the norm.
But Sundays were sacred.
There was a little BBQ place on Hope Street called The Pitmaster. Pretty stupid name, but the guy lived up to it. On Sunday's we'd get a few racks and sides and watch this new show on HBO about a guy named Tony and the ducks in his Jersey swimming pool. If you were not on board with The Sopranos from the beginning it's hard to explain how magical that first season was to watch. Especially the pilot episode. Pilot episodes typically suck. A new show needs time to grow and develop. Not so here. The pilot was phenomenal.
So were the ribs.
After The Sopranos there was golf. Sega golf. John and his brother, Phil, are both fine golfers. Me, not so much. But we were equals on the Sega and equally enamored with this excellent game.
Even now that the Wii Motion Plus makes it easier to pretend you're actually golfing and EA's Tiger Woods series boasts near photo-realism, this old school golf game holds up well. It's is easy to pick up and play and sophisticated enough to be a challenge. I still own it and I still play it. The game represents a style of play that was fun first and realistic second. With no analog stick or motion controls, it relied on a time-tested button press mechanic for the swing and simple grids and gauges for the greens. It was much more accessible than today's golf games - save for maybe Wii golf - and, like the Pitmaster and The Sopranos, it's days are over.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

12 March 2010

Baseball Stars – NES


It’s been a long time since I’ve played video games with my dad.
When I was a kid, my family was the first one that I knew to own a Nintendo. In retrospect, I’m sure the system coming into our house was my dad’s doing because when we got the thing, I was way too young to have even known what it was, my mother had no interest in it and my sister was about three-and-a-half days old.
By the time I was got to four or five though, I spent more time on the thing than anyone. I was a kid, it was the late 1980s and we owned a Nintendo. It was perfect. In the mix of hours upon hours spent in front of the TV playing Super Mario Brothers, my dad and I would share the thing every now and again.
We started with Contra, the classic side-scroller shoot-em-up title. We’d usually get a level or two in and then get really frustrated and turn it off. Sports games were a different story. There were some epic match-ups we had that would span the NES and SNES generations. At the time, I needed, not wanted, to win every match-up. You see when I hit my teenage years I gave up on any dreams I had of being a pro baseball player or basketball player, but when I was a kid, all I wanted to be was Tom Glavine.
I wasn’t ever very good at athletics. I wasn’t bad, I was never picked last, but I was never picked first either. In a baseball line-up, I usually hit sixth. My dad, however, he was one of those guys who made it look effortless. He played softball and basketball and volleyball and everything he did just looked like the right way to do it. I couldn’t hit the ball as far as he did, throw it as hard as he did or make the catches he could and to be honest I still can’t.
But man I could kick his ass on video games. Especially with titles like Madden, I would beat him down every time … unmercifully. I’m talking 11 rushing touchdowns in a single game with Emmitt Smith. I’m talking about a glitch that made sure the fake field goal play work every time.
But baseball games were a little different. Yes, I won probably 90 percent of time, but it was never a blow out. Always a close game. Back then, there wasn’t a lot of nuance to baseball titles. You pressed A to swing. You pressed A to pitch. You pressed A to run. So regardless of how much time I spent playing the thing the relatively non-existent learning curve made baseball match-ups between me and Pop an evenly matched affair.
For awhile, we played Bases Loaded. Then we got Baseball Stars, which is considered by many to be the best NES sports title ever.
And for good reason.
As an avid sports gamer, there’s a lot me and my brethren take for granted today. You know, things like create-a-team and season mode. But in 1989, these things were other-wordly. Not only was Baseball Stars easy to play, the new features of trading players and season modes made it fun to play over and over again.
Which is probably why my dad and I played it so much.
But much, much more important than game modes or graphics, Baseball Stars has a direct tie to one of the most vivid memories of my entire life. I had to be six or seven tops. Me and my dad, we’re in my room playing a game of Baseball Stars. My dad pauses the game, asks me if I hear “that.” I ask him if I heard “what.” He said it must be nothing. We go back to the game. Play for a few more seconds. Then he stops the game again. Gets up and leaves the room. I follow him.
When you walk into our kitchen, you can see down a few steps to a landing by our back door. When we come around the corner, there’s a guy dressed all in black running out the door from our basement.
Its 7 o’clock at night and every light in the house is on. Me and my dad, we were talking so loud the neighbors could hear us, but apparently it didn’t stop some idiot from propping open our back door with a bucket and sneaking into our basement.
So my dad, he takes off after the guy. He would have caught him too, except he remembered I was in the house and who knows if there’s anyone else in the basement. So he comes back inside. Takes a look into the basement from atop the stairs.
And then it happened. A moment that has been repeated and a story that has been re-told at Thanksgivings and Christmas dinners for the last decade-and-a-half. Trying to scare the unknown thug who could still be lurching in our basement, my dad looks at me.
He says: “GJ. Get my gun.”
And me, the bright, earnest, good-hearted seven-year-old I was, I respond honestly.
I say: “Dad. You don’t have a gun!”
I said it because the fact of the matter was my dad did not own a gun. Never has. But now, not only did me and my dad know it, the unknown lunatic creeping around downstairs did now too. So my dad descends into the basement, unarmed but unafraid and thankfully, there was no one down there. After a quick inspection, we found nothing was taken. I still live in the same house now and while no one has broken in since, I’ll never forget that game of Baseball Stars.
Especially since after we checked the house one more time, I won.
by George Morse
gmorse@eastbaynewspapers.com

11 March 2010

Donkey Kong Country - SNES


There are very few people, if any, who will argue that Donkey Kong is one of the single most important franchises in video game history. Not only has “DK” been successful in both arcades and on home consoles through a variety of generations and titles, the character of Donkey Kong is one of the most iconic ever, right up there with Link and Mario.
They even made a documentary about two guys basing their lives on holding the Donkey Kong arcade record.
When I was a kid, with my Nintendo, I was never a big fan of the classic Donkey Kong-style of game. You know, the ones where you play as Mario, leap over barrels and climb up ladders to save Princess Peach. They were repetitive and graphically unimpressive and horrifically difficult. But then 1994 came and courtesy of developer Rare and publisher Nintendo, I was able to become the ape. It would end up selling more than eight million copies. It would also become one of the most famous side-scrolling game evers. There were rhinos and crocodiles and a whole assortment of other beasts.
It was called Donkey Kong Country (DKC).
The first time I played DKC, I was in a department store about a week before Christmas. My mother, she was off looking at curtains or something but me, I was watching some kid take Donkey Kong and his buddy Diddy riding around some snowy wilderness, blasting out of buckets. The kid eventually got called away and I took over. I jumped on an ostrich and instantly, I was hooked.
Within minutes I was pulling my mother away from her curtain browsing. It was the week of Christmas and I was going to be damned if DKC wasn’t one of the first presents I opened. She didn’t buy it for me, not that day. Meanwhile, this kid who lived across the street from me (spoiled rotten by a wealthy grandmother) he had DKC. He was the first one in the neighborhood to have it so in the days before Santa came me and the other two boys from the neighborhood crowded round his TV, waiting to see what levels came next.
Then Christmas came and we all got a copy and we didn’t see each other for a few weeks. I ended beating the game over and over again for as long as I played Super Nintendo. My sister also got in on the action, beating it a couple times herself.
Hoping to cash in the success of DKC, Nintendo released DKC2 a couple years later. It wasn’t bad, but like most sequels, it failed to capture the magic of its predecessor. The same thing can be said for Donkey Kong 64. Not a bad game but not a great one either.
Even with these lackluster subsequent releases and the clunker that was Donkey Konga, however, DKC is a title that will always live on as one-of-a-kind.
By George Morse
gmorse@eastbaynewspapers.com

10 March 2010

NBA Jam - Sega Genesis


Do you, dear reader, remember that fantastic scene in "Swingers" where Vince Vaughn's character is playing NHL 94 against the boy named Sue using the Chicago Blackhawks' superstar center Jeremy Roenick? If not, here's another reminder. "I'm gonna make Wayne Gretzky's head bleed!" That scene was my favorite from the film at that time. It encompassed my way of life as a freshmen/sophomore in college. My group of close friends and I played NBA Jam while getting our pre-party on before going out on the town or hitting up whatever party was going to have the hottest college ladies in attendance. I first learned of the game when I worked in an arcade fresh out of high school. At this arcade, there were three huge games. Each one had its own big screen and each one always attracted a crowd. Street Fighter II, Mortal Kombat and NBA Jam. Eventually NBA Jam made its way onto Sega Genesis and that's where my buddies and I played the hell out of it. There were a few obvious omissions from the game, like Michael Jordan and Shaq, but the game consisted of some really good twosomes from all of the NBA teams. Larry Johnson and Alonzo Mourning on the Charlotte Hornets, Patrick Ewing and John Starks on the New York Knicks, but for me, the fearsome duo of Horace Grant and Scott Pippen of Chicago Bulls fame were my team of choice. That's not an easy thing for me to say considering I am a lifelong Los Angeles Lakers fan. But, the Lakers on NBA Jam were more like the real life Clippers, just plain terrible. The Bulls team was awesome. Scott was the best all around player in the game. He could bomb threes and dunk on most players. Horace was big enough to block most dunk attempts and he could dunk. I always felt that the best combination of players/teams in the game consisted of one outstanding offensive player who was still big enough to buck smaller players and one defensive stud that could block shots. I think NBA Jam stressed defense more than offense. NBA Jam allowed goal tending as well as gave players the ability physically knock and manhandle your opponent while stealing the ball, an act we lovingly referred to as buck or bucking. The game also dictated defensive style, depending on which direction you played. You could goal tend almost every shot thrown up if you played in one direction while the opposite direction made you rely upon bucking. Of course, you did both defensive actions regardless of direction, but it was sort of like home court advantage (it might have been actually, though I am not sure). If you defended the basket going in one direction, you had the advantage. To score, you had to play creatively on offense. You couldn't go up and dunk the ball or stand beyond the arc to shoot threes. You had to pass the ball, look for you AI team mate, hit the outlet passes and rain home a quick three or fake your defender into jumping too early or late and then bang on him with a massive dunk. When we played it wasn't unusual to see a final score of 15 to 14 or a 21 to 18 game. The way we played NBA Jam - defense ruled over offense. To play against us, you either played great defense and took advantage of mistakes or you got shellacked.
What I also loved about the game was that it lent itself to taunting. With our scores being so low, if you were able to go on a run and score three baskets and hear those glorious words strung together – "He's on fire!" – it was a badge of honor. It was even better if you could get at least one bucket while you were flaming hot. If you had thrown down several seriously massive dunks you might be able to simultaneously back your opponent's virtual backboard and his morale at the same time in the 4th quarter. If you could hold your opponent to zero points in one quarter and you didn't even have to say a word.
Years later, there was a failed attempt at a franchise revival, and I played it on the PS2, but the game had lost something. Or maybe I had grown up and wasn't in the same carefree time (college) to enjoy it, plus I no longer was surrounded by the same great bunch of guys, but the original NBA Jam will always be my favorite game ever.
By Jim Redner
JimRedner@TheRednerGroup.com

09 March 2010

Black - Multi


There's talk that the creator of Black is working on another shooter. Why it's not Black II I have no idea.
With games such as Borderlands and Bioshock leading the charge towards more intelligent shooters, it's nice to dust off a title such as Black and revel in how ridiculously fun and stupid it is.
I played Black like a fiend on my original Xbox about five years ago. I vividly remember my wife (then girlfriend) talking to me about a serious problem one of her family members was facing while I was plodding through the middle of the game. Her voice was like a bird chirping next to a leaf blower. The game was so loud, so enamored with guns and bullets that it was all I could do to turn away. I'm sure I eventually gave her the attention she deserved (she must have made me turn the game off over dinner or something) but while I was playing the game I just couldn't be bothered. It came out near the end of the road for the big black box and was just the sort of swan song the system needed. I know it was a PS2 game as well, but Black seemed right at home on the Xbox. It was big and powerful and looked like it meant business.
The story was laughable, especially the live-action cinematics with cigarettes dangling and tough guys talking about hot spots in the mystery-laden world of military operations. I still have no idea what the story was about, but I remember the guns were given the same treatment cars receive in racing games and the gameplay, while woefully lacking a multiplayer component, was tight.
I've tried to play it a few times since. It has not aged well. The inability to skip past the terrible cinematics make it hard to stick with it, as do the ten dozen other fine shooters that have been released since.
But back at the end of the Xbox lifespan, when I was sick of killing the Covenant, Black made for a fantastic week of mindless gaming.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

08 March 2010

Resistance: Fall of Man - Playstation 3


I brought home my Playstation 3 on a sunny afternoon while my wife was at work. I knew I had at least three consecutive hours of gaming bliss ahead of me before she got home. Gamers with no children or spouses don't know what this feels like. The more hectic your life becomes the less time you have for gaming (naturally). But the unexpected benefit is that you cherish your precious gaming hours even more than you used to. Three hours alone with a brand new console was much appreciated. The windows were up in our home and the breeze was soft.
Confidence was high.
And then I spent an hour fiddling with the interface and downloading a bunch of required garbage (little did I know this would happen all the time). The cord to juice up the wireless controller is about as long as a spaghetti strand so I sat right in front of the TV like a kid. Some of the games I brought home were weak – what can I say, I'm not much of a Heavenly Sword fan. Sadness was setting in.
Then I tried Resistance: fall of Man.
If it was a book I'd read it.
If it was a painting I'd stare at it.
This launch title has a fantastic story based on an alternate reality on Earth that is as gripping as the rock solid gameplay. It's a difficult game that manages to stay challenging, not frustrating. It's not the prettiest game ever made, but it certainly made for an impressive launch title for the most powerful gaming console ever made.
And it finally gave Sony a weapon in their Halo war.
My wife got home right on time and I was back in the real world, cooking dinner and then introducing her to the beauty of Blu-Ray technology. When she fell asleep I was back in the game. It's one of those rare games that you need to play until you beat with no other gaming distractions.
It took awhile (free time is at a premium) but it was worth it.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

07 March 2010

Missile Command - Multi


I spent a lot of time at pool halls when I was in high school. When I finally got my license there seemed to be no better place to spend a weekend evening. Playing pool and putting quarters in the jukebox was cheap and fun. Short of getting a fake ID and making a fool of myself in a bar this was as close as a teenager could get to doing "adult" stuff.
But we were definitely still kids.
My friend Geoff and I spent a lot of time at the Blue Jay pool hall in Catonsville, MD. Geoff is one of the finest human beings I know. He's a family man, a good friend and a kind soul. I've known him since high school and I don't believe the day will come when I don't call him one of my closest friends.
Even though he's living in London now I still feel close to him.
And back in the day when Missile Command was the coolest game at the pool hall, no one was better than Geoff.
I always looked at Missile Command as such an "adult" game. Not only was it crushingly difficult, but it was about planetary destruction - something that was on the tip of the tongue back in the days of Regan and the movie "War Games." Given its serious tone and steep difficulty I rarely played it, but I always admired it.
A few years ago I stumbled across an Atari 5200 in mint condition with a trackball controller that was still in its box. I got it home and started looking through the games. Aside from the fact that it looks cool and it's from Atari, there are few things to endear the 5200 to most gamers. It's widely considered a failure. However, playing Missile Command on the 5200 with the excellent trackball controller is fabulous. Memories of Geoff beating his own high scores and a young John Connor watching the end screen in the arcade scene in "Terminator 2" come rushing back to me each time I play. It's one of those games that makes a case for the system. If all you ever did with a 5200 and the trackball was play Missile Command, it would be worth it. It's not the finest version of the game available, and it doesn't even look that good.
But the trackball controller is absolutely perfect, and an old Atari needs all the love it can get these days.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

04 March 2010

Spider-Man - Atari 2600


Even when I was a kid I never understood why Halloween costumes were typically adorned with a picture of the dude you were supposed to be. Why can't I just wear a Darth Vadar costume? Why am I stuck in this plastic fire hazard with a picture of Darth Vadar on the front while my cheap, itchy, sweat-laden Darth Vadar mask keeps slipping off my face? (And what parent lets their kid go as Darth Vadar? Sure, he was the coolest. But he was also murderous bastard bent on genocide.)
The same goes for Spider-Man. It's the greatest superhero costume of all time. There's nothing a young boy would rather walk around in than a full-on Spider-Man costume. But, back in the 1970s, those costumes sucked too. Even Underoos wouldn't cut it because people didn't want to see kids walking around in their underwear. (Just ask my parents. They were summoned to my elementary school to be told I had a habit of showing off my Spider-Man Underoos to the girls during gym class.)
The closest I came to feeling like Spidey when I was a kid was while I played the excellent Parker Brothers video game for the Atari 2600.
This iconic game still holds up well today. Spider-Man is rendered nicely in blue and red with black webs that carry him up a building filled with bomb-wielding thugs. The gameplay is easy to pick up but difficult to master. Unlike a lot of early games, failure is not met with immediate death. If a bad guy breaks your web some quick slinging can get you back on the building.
Waiting for you on top of the building is The Green Goblin himself - and he looks good, too.
When it comes to video games, Spidey has been luckier than most of his crime-fighting colleagues. On average he easily gets the best video games. And he had a great start.
Even his primitively-rendered 8-bit costume looks better in this game than the garbage I was forced to wear when I was a kid.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

02 March 2010

The Bigs 2 – Multiple platforms


America’s national pastime - freshly cut grass, the crack of the bat, the smell of hot dogs at the ballpark. The sacrifice fly, the strikeout, the suicide squeeze, and the long ball. It’s the love of the game. The ambiance of what makes baseball so great. The plays that make you leap out of your seat with your heart racing, filled with goose bumps as your team wins the game. Those are the special moments that people remember which bring them back to the ballpark again and again. But what about the other stuff? The eleven foul balls during an at bat, the constant delays between pitcher and catcher, manager visits to the mound that drag the game out just a bit too long.
Don’t get me wrong; I love baseball. I love everything that makes baseball the great game that it is, but yes, there are the times where even I wish I was tuning into SportsCenter to catch just the highlights. So I guess the question is: Can you mess with the formula of baseball?
Most definitely.
Think about a baseball game that focuses on only the highlights of a game. Let’s lose all the stuff in between and concentrate on the high impact and excitement. Lets call it The Bigs 2. The Bigs 2 captures every over-the-top moment in baseball that you love with a twist. How about the dynamic catches? The true speed of a fastball? Or the shear power of the long ball? The Bigs 2 has it all. With oversized, exaggerated players and enormous ballparks that come to life, The Bigs 2 gives you all the drama you want in a baseball game. Yes, I do enjoy a simulation baseball game. I like being able to warm up my pitchers in the bullpen or shift my outfielders depending on who is at the plate but games like that really don’t translate well into local multiplayer action. If you have ever read anything I have written in the past, you know my opinion on how important it is for games to have a great local multiplayer value. Sure you have your online games but there has to be room for games that oblige to multiple gamers who play together locally. The shear enjoyment you get playing with your buddies while in the same room is priceless. The look on there face, the tension in the room and the pressure from onlookers are all quality gaming elements that you can’t experience by playing online.
The Bigs 2 accommodates up to four players to experience the high powered baseball action of your favorite sports teams. I've never played a baseball game that is simply as fun as this game. No down times or pausing for station identification, just baseball at its finest. And when I say finest, I mean over the top. When you have a speed baller on the mound you'd better expect an 109mph fastball cruising through your wheelhouse. Or maybe your slugger is up at the plate and finally connects on the pitch he's been waiting for and launches it into another time zone. I'm talking about big time, right out of "The Natural" drama. Lights will explode, signs will fall, basically you will remodel ballparks with a swing of your bat. But don't get too carried away just yet because you may just see a fielder scale the outfield wall like a mountain goat and rob you of your glory in front of your hometown. It works both ways. Third basemen will barrel into the stands for a foul ball. Talk about catcher/runner collisions at the plate? You better be wearing your helmet. This is baseball on the juice and that's a good thing. Even though it may sound like a different kind of baseball, it's hands down the best baseball game I've ever played. The over-the-top action and multiplayer that The Bigs offers simply screams replay value. This is a game worthy of your money and a space in your library; a perfect example of why we buy video games.
You haven't seen anything like this since the Mighty Casey struck out in Mudville but this is far from a strikeout, it's a grand slam.
By Stephen O'Blenis

01 March 2010

Prince of Persia: The Sands of Time - Xbox, PS3, Gamecube


The tagline for "Superman: The Movie" said "You will believe a man can fly."
And we did. Decades later this is still the comic book film against which all others should be compared. They simply nailed it.
I could say the same for Prince of Persia: The Sands of Time. The tagline should read: "You will believe YOU can run on walls." The game so effortlessly hands over the controls to the player, so perfectly intuits man and machine, that you can believe in the moment that it's you soaring around the ruins, reversing time and careening off walls and poles with ease.
If not for the recommendation of a good friend and beloved Philadelphia bartender (yes, I know a lot of bartenders) I might have missed this title. I'm typically not much for platformers of any kind. But John - who claims he will write for this blog one day - told me this game was perfect. Unlike me, John will not waste time with a bad game. John won't let a game's flaws slide. Suffice to say, if John is playing it it's a great game in every way.
So, you know, I took his advice.
And I still play this game today. It is the best of the last-gen trilogy and far better than the last installment. Even with it's often infuriating difficulty and painful trial and error, the game set the right tone. It knows just when to give the platforming a break and let you kill some bad guys. And when that nearly gets tedious, you'll find yourself putting Spider-Man to shame with some acrobatic feats and clever puzzle-solving.
There are hundreds of great games in the history of this medium, but not all of them elicit the sort of universal praise and respect you hear about this one.
It stands - or sands - the test of time.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

28 February 2010

Star Wars: Shadows of the Empire - N64


Jeff was a bartender at the restaurant down the street. When I moved to Providence he and I became fast friends. It was a nice joint with good food and live jazz on the weekends. When I wasn't drinking there, writing stories for the newspaper or kicking around my new city, I was researching this new Nintendo system that was boasting true 3D graphics. I had been out of the gaming culture for a long time. I assumed that a system this impressive could produce only the best games. I didn't know - or maybe I chose to ignore - the fact that every great system plays host to tons of crappy games. I learned that lesson the hard way as I searched for a decent fighting game for the system.
No dice.
Luckily one of the first games I bought was Star Wars: Shadows of the Empire. When Jeff the bartender came by to check it out I was playing the Battle of Hoth section (little did I know how many more times I'd play that battle in future games).
"It looks just like the movie," he said, and I agreed.
Of course it looked nothing like the movie. But the 3D jump was so huge on the N64 - and particularly that game - that we were convinced games would never look any better.
I played that game all the way through in just a few sittings. The Hoth battle may be the best part of the game, but the third-person action/shooting and the always popular Star Wars space battle sections were excellent.
There's a lot of buyer's remorse in the gaming world. I've dropped more money on more crappy games than I care to remember. But this one was different. It was a perfect introduction to this new generation of gaming and the fun I would have with that system. The N64 is still among my favorite systems if only for the reason that – despite a plethora of bad games – the games that were great on that console were truly great.
To wit:
Goldeneye, Super Mario 64, Ocarina of Time, Wave Race 64 and Star Fox 64 … to name just a few. The passage of time may have diminished the once awe-inspiring graphics of these titles, but they're still as much fun today as the day they were released.
This excellent Star Wars title deserves to be among them.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

27 February 2010

Street Fighter II - SNES


Man I suck at this game. But that doesn't mean I don't have fond memories in which it played a major part.
I was a sophomore at Towson State at the time. I lived on campus with a dude who made Captain America look like a degenerate. He was a nice guy but not a lot of fun. I spent most of my sophomore year with a group of guys who, like me, had about as many female prospects as the nerd character in a John Hughes movie.
But we had beer and video games.
Dave had a SNES and lived off campus. Dave was – and still is – a cool guy. He's also the kind of guy who is good at games. Cards. Risk. Basketball. You name it, he can probably pick it up and master it quickly. I don't think Dave ever practiced playing Street Fighter II, but I know he could kick my ass at it every time. He always picked the sumo dude. I picked Ryu because I figured a karate stereotype would have the advantage. I kept thinking that as Dave repeatedly launched that fat bastard into the air and slammed me down over and over again. I never won.
Not once.
Luckily this was right about the time when I discovered scotch and Tom Waits. We'd play that game - and others - into the wee hours while sipping cocktails and listening to "Small Change" or "Rain Dogs." Sooner or later we'd put the controls down - or someone else would finally beat Dave and pick a different game - and we'd just listen to the music.
I know you super video game geeks out there revere Street Fighter II and I have no intention of cheapening its legacy with this boozy essay. But whenever I see that fat dude – his name is E. Honda - I get thirsty for a scotch and a little Tom Waits.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

26 February 2010

Mortal Kombat - SEGA Genesis


In 1994 I move to Charlotte, NC to intern at The Charlotte Observer for the summer. I was 21. It was my first time away from my hometown of Baltimore and I didn't know a soul.
The pay was good and the city was filled with pretty women and good restaurants. Another reporter intern and I shared a $500 apartment in a faceless subdivision. We didn't get paid until two weeks in and, since we both blew our cash supply just to get there, we ate a lot of fried bologna sandwiches. I can remember eating one with him while watching OJ's Bronco on TV.
Yes, it was that summer.
I learned a lot that summer, a lot of which was good. My roommate was the first black kid my age I really got to know as a friend. Charlotte is an interesting city and a perfect place for a 21-year-old reporter to discover if he's got what it takes to do the job. And, as I mentioned before, there are a lot of beautiful women in that town.
On the other hand, I struggled to find a voice there. I was unsure of myself in the beginning, feeling as if I had left all my talent in a suitcase back home that I forgot to bring with me. My mentor - the staff reporter who was supposed to show me the ropes - was a tired man with little enthusiasm for shepherding a punk around the city.
And sometime in July a large, painful cyst developed on my lower back - way down on my lower back.
Yeah, right there.
I had to have the thing lanced by some doctor I had never met and then explain to my editor why I had to miss damn near a week of work because I could barely walk, much less sit in front of a computer.
Man, that sucked.
It was during this week that I ate a lot of Pizza Hut delivery pies and played the hell out of my roommate's copy of Mortal Kombat on the venerable SEGA Genesis.
I'm not much for fighting games - especially if there's any blocking involved - but I could play Mortal Kombat on the Genesis. And I did. A lot. Back then the game's gore content was literally off the charts. I remember the commercial that built up the hype for the game's home console port - some joker yelling MORTAL KOMBAT! and thousands of kids running through the streets.
I wasn't doing much running that week, but I jumped around a lot and sent fireballs into the faces of may an opponent with Liu Kang. I still play the game today - either on my Genesis or on the surprisingly good Game Gear version.
It says a lot about a game that can bring a smile to a man who is literally out on his ass.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

25 February 2010

Wii Fit - Nintendo Wii


Getting my wife to play a video game is about as easy as getting the Pope to cook breakfast for Satan.
I’ve tried and tried, but she just doesn’t care for them. So when the Nintendo Wii came into my life I knew it was my last shot. Be careful what you wish for.
I’d like to officially thank the good people at Nintendo for making a “game” that my wife enjoys so much that I may finally have to wait my turn for a chance to play. (And this comes on the heels of my mother’s now infamous Christmas Eve Wii Bowling massacre.)
Wii Fit is actually more of a game than I originally thought. It has all the classic hallmarks of a good game: Challenges, score keeping, goals, a learning curve. However, it is the game’s other qualities that drew my wife’s attention. As a pediatric health care provider, she is suspect of gaming from a health perspective. She is also — like most medical professionals — skeptical of any product that promises health benefits.
She was impressed by the approach and science behind Wii Fit. The game goes into a surprising amount of detail — but not too much — regarding your health and how it is judging you. Its science seems sound and its ability to gauge your physical ability is impressive. (But don’t get carried away. It’s no substitute for your annual physical.)
It’s a useful tool — as a working mother, my wife doesn’t get to enjoy yoga classes as much as she used to. Wii Fit can help. And it’s fun.
After some quick BMI and wellness goal business is over, Wii Fit goes straight into Nintendo’s trademark approach of using fun to entertain, teach and (sometimes) enlighten.
The balance board is incredibly sensitive, not to mention heavy and sturdy. Although she focused her time on the yoga, the game also sports a variety of strength, aerobics and balance-based games that are a lot of fun and get the job done.
If you want to work up a sweat, you will.
And that’s the idea, right? Working up a sweat for an extended period of time while having just enough fun to forget you’re working out is probably just what Doctor Mario ordered to get you gamers (and non-gamers) in shape. Just to make sure the balance board doesn’t gather dust, the game will track your BMI daily and help you stay on track to achieve your goals.
Wii Fit is not the answer to a personal trainer, but it is a fun way to get exercise and plot a course to better health. As other games start to take advantage of the exceptional balance board peripheral, I think you’ll find this is an excellent addition to the growing amount of Wii stuff accumulating in your living room.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

24 February 2010

Pong


Was it Arthur C. Clarke who posited, "Any sufficiently advanced technology is indistinguishable from magic?"
I was a little surprised when Victor first suggested I submit the occasional guest posting to his video game blog. I'm not much of a gamer. I'm a digital immigrant, but I was born on the cutting edge of the generation shift. I'm old enough to remember playing Pong. Yes, Pong: the simplistic simulation of table tennis. And yes, I sucked at that game too.
Now, many of you may think NES is the Prehistoric Era. So let me peek through the mists of history and legend and try to describe Pong for you.
In terms of hardware, Pong was one box, a bunch of wires, and two knob controllers. There was no cartridge. The software for the game was inside the box. I can only assume it was on some chip, but for all I know, it could've been even more primitive. I was too young to know the actual price, but I know it was expensive, probably at least as great in late 1970's dollars as the latest and greatest gaming system today. And remember, all you got was one game.
Visually, Pong left much to be desired. It was a black screen, a white bouncing cursor, and two mobile, white bars at either side of the television screen. I don't think there was any kind of music, only the tinny sound of "bip" when the cursor bounced off a bar or the side of the screen. Still, this was amazing to us. We could interact with the TV; like magic.
I won't say Pong truly entertained us for hours. It had its place in our play rotation, but in the carefree youth of the 1970's we still ran around the neighborhood; sometimes we even rode our bikes out of the sight of our parents! My friend – who actually owned the only Pong system in the neighborhood – and I liked to build forts in his living room and pretend they were spaceships. Pong, and later his Atari system, filled the role of our mission controls. Using our imaginations, the game systems took us to far away worlds where we battled space aliens.
Sure it seems silly now. But remember, this was also the time when Commodore Vic 20's managed the flight systems of the entire Battlestar Galactica (the original model, under Lorne Greene's reliable command). Primitive computer line animation was cutting edge. A few years later, Disney's Tron really blew our minds with bleeding edge computer generated graphics like the light cycles. "Whoa!" as Tron's distant relative Neo might say.
The world's all changed now. I see preview trailers for Call of Duty: Modern Warfare 2, or the brand new Heavy Rain, or even the new Aliens vs. Predators games, and I sit stunned. It's hard to imagine these are the evolution of Pong. Today's games have complex stories, near-photo realistic graphics, and full-fledged soundtracks. You can walk around a fully realized world, and interact with it. Heck, Pong's program could probably easily fit on my smart phone and still leave enough computing power to play a high fidelity ringtone of Beethoven's 5th Symphony when my VoIP call comes in.
That's 30 years of progress, it's magic, and people just take it for granted.
By John Fitzpatrick

23 February 2010

Borderlands - Xbox 360


I've spent my entire gaming life avoiding Role Playing Games. Mostly because I'm lazy and not fond of reading things on a TV screen. Also, I find most of the Japanese RPGs a bit unapproachable. Realizing this is a gaping hole in my video game enjoyment, I'm working to change it. I'm even considering giving the Final Fantasy games a try.
One of the (perhaps) unintended results of the success of Bioshock is that it introduced shooter fans to some simple RPG elements. I liked the game so much that I gave Fallout 3 a try - a game I wouldn't have touched a few years ago.
Which led me to Borderlands.
Of all the games I played in 2009, Borderlands is the one I can’t stop playing.
First, the game is a bit of a surprise. Blending a first-person-shooter with role playing elements in a post-apocalyptic wasteland sounded a lot like Fallout 3. I was doubtful that Gearbox Studios would pull it off. They did, beautifully. In the game you play as one of four deadly scavengers searching for The Vault – which promises loot beyond your wildest dreams – in a bombed out wasteland that is as colorful as it is bleak. In this open world you can stay the path by taking mission after mission that will lead you to the prize, or you can wander through the wasteland looking for adventure or loot. You’ll likely do both. Either way, you’re going to have a good time. You’ll have an even better time if you bring along some friends. The multiplayer package in this game sets the bar for casual co-op.
The shooting is as good as any first-class FPS and the role playing elements keep you coming back. Also, even though this game is set in a desolate land of death it manages to be funny and satiric while never taking itself too seriously.
A steady release of quality downloadable content means this game will stay popular until its inevitable sequel is released.
In 2009 everyone was heaping praise on Uncharted 2. I disagree. I think Borderlands was the best game of the year, and it continues to enchant.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

22 February 2010

NFL Fever - Xbox


I met my wife while I was tending bar at a dive in Baltimore. We had live rockabilly music on Thursday nights. Other than that, the place limped along on a thriving KENO business and the hipster drunks I was able to attract on most nights. My wife would be uncomfortable walking into a TGIFridays by herself. The fact that she walked into this joint on her own was one of many signs that let me know she was the one for me. She was to meet a friend of hers there but her friend was late.
She sat at the bar and I fell in love.
A few months later I moved into her Charles Village apartment. On my first night I brought a bottle of Makers Mark and my Xbox.
She should have known what she was getting into, but she stuck with me anyway.
She worked with special needs ESL families during the day and I made cocktails all night. I'd wake up late, have a little coffee, walk the dog and then come home and take the Baltimore Ravens to the Super Bowl over and over again on Microsoft's launch football title.
Anyone who knows anything about football and football games knows NFL Fever was no Madden. But it's no NFL Blitz either. The game was deep enough to not feel like an arcade button masher and accessible enough for folks who don't have playbooks memorized.
Which means it was perfect for me.
Monday nights at the bar were always slow, so we decided to start showing movies on the half-dozen TV screens that hung above the bar. I used the Xbox since we had no DVD player there. When everyone left for last call I'd pop in NFL Fever and the cook and I would play a few games. He wasn't much of a sports gamer and neither was I.
But no one looking at those TVs would have known any better.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

21 February 2010

War Games - Colecovision


My appendix exploded the day before I was to fly to Orlando with my girlfriend and another couple. I was misdiagnosed in the ER and almost died. It was a nasty little emergency operation that did not go well. A ruptured appendix is no joke. I was out of work for a month and spent most of my time on the couch. Moving was difficult. A nurse dropped by every few days to change the dressing on the wound in my gut.
Oddly, what I remember most about this period in my life (1998) are the games I played while laid up on the couch for a month.
The best of these was War Games.
The girlfriend was kind enough to bring me her brother's old Colecovision (I never had one as a kid). After putting in a ton of time with Donkey Kong - what a mother that game is - I stuck in the War Games cartridge with low expectations. I was happily surprised to find a deep, challenging war simulator that is still one of the best move tie-in games I have ever played. Not only do the sharp graphics do justice to the iconic war room in the film, but the gameplay is tense and exciting. It's a little bit Risk, a little bit Missile Command and a whole lot of fun.
I was on some powerful pain meds back then so my memories of the game are spotty - as was my time with the Colecovision. But the impression was strong enough that I've been trolling the auction sites lately looking for a working Colecovision (they break easy) so I can play the game again.
Would you like to play a game?
Yes Joshua.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

20 February 2010

Perfect Dark - N64


I learned to love Perfect Dark when I began hiding in my parents' basement.
I was 28 years old when I took a break from journalism and moved home to Baltimore.
By "home" I mean my parents' home. Not content to merely be a Gen-X cliche I decided to work full time at a busy bar and pay down some debt before making my next move. I wasn't sure what that next move would be, but I managed to make a decent buck slinging drinks and got to spend some quality time with my folks after six years of living in another state. To be sure, I cherished the luxury of seeing them every day.
But living with two inquisitive senior citizens does have its challenges. With a lot of time on their hands they began to take extreme interest in my life. They both run on different schedules. My mother sleeps about two hours a day and spends the rest of the hours "occupying" her time. My father awakes around 8 a.m., has his coffee and then stretches the morning paper out over the next 3 to 6 hours. This means the questions my mother would ask me when I came home at 3 a.m. would also be asked by the old man when I'd join him for coffee around 9 a.m. As if operating from a fragmented hive mind, they each asked the same questions but didn't know that their counterpart was also doing the same. Here are some of the most frequently asked questions:
1. Did you earn a lot of tips last night?
2. How's the car running?
3. Are you sending out any resumes?
4. What do you want for breakfast?
5. What do you want for lunch?
6. What do you want for dinner?
7. What are you in the mood to eat tomorrow?
I had an N64 set up in the basement with a few games. I eventually realized there were only two things I could do in peace in their house: Use the bathroom and play video games.
I did a lot of reading in the bathroom, and my gaming became the habit that eventually led to the obsession it is today. One game I can thank for this obsession is Perfect Dark. I don't need to spill a lot of ink over how good this game is. If you're reading this chances are you know that Perfect Dark is (gasp!) better than Goldeneye in every way. I played this game daily, right up until the day I went to Gamestop to buy an Xbox at launch. Perfect Dark looked great, was packed with innovations – especially the cool weapons – and had the perfect foil for a guy trying to find ways to extend his gaming time indefinitely - bots. You don't see bots in games much these days. Game developers must think we're all online all the time and don't need virtual friends to slay in deathmatches.
Wrong.
The bots in Perfect Dark were good enough to keep me playing long after I had beaten the stellar campaign. I can only hope they're included in the upcoming XBLA release of this classic title. The N64 controller, once revered as a breakthrough, is still great - but I'm looking forward to playing the XBLA Perfect Dark with Halo controls.
Now if only my wife would let me play for more than 10 minutes without asking me what I'm cooking for dinner . . .
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

18 February 2010

Wii Bowling - Nintendo Wii


For most of my life Christmas Eve was the most important day of the year. My entire family would gather in my mother's basement for a feast inspired by our Italian heritage but flavored heavily with our Spanish and Polish roots. The table would buckle under the weight of paella, fried squid, perogis (a Polish dumpling), raviolis, fish empanada and more. When I was a kid and my parents were younger it was quite a party. Sangria would flow during the meal and anisette was sipped with coffee for dessert. The kids went to Midnight Mass and came home and opened one present. One year a couple dressed as Santa and Ms. Claus broke down in front of our house. They were hustled into the basement and fed immediately.
When I got older I was allowed to invite friends to come by after the meal. We stayed up all night and left late to play pool at the local hall that was open on Christmas Eve.
As the years rolled on it became clear that my mother could no longer handle the huge meal and all of the responsibility that came with it. On the last Christmas Eve in my parents' basement my brothers and I helped with the cooking. After that, my brother Danny started hosting it at his house.
It's still a fantastic evening.
But it's not the same.
A few years ago I brought my wife and our first child back home to Baltimore for Christmas. I don't know why I decided to bring along the Wii, but I did. After we left Danny's a few of my nieces and nephews came back to the house in which I grew up and we set up the Wii downstairs. We hastily threw together some sangria and started bowling. My mother, already in one of her flannel nightgowns and exhausted, came down to watch.
Then she blew my mind:
"Can I try it?"
Her first ball was a strike.
My mother held the Wiimote like her mother once held bingo markers – waiting for numbers to be called. Before each roll she'd nervously walk in place a little bit, her slippered feet poking out from under the long night gown.
Then she'd roll.
Three strikes and one humiliating game later, my 74-year-old mother had handily beaten the son who writes about video games and two of her college-aged grandchildren.
And once again, there was a party in the basement on Christmas Eve.
By Victor Paul Alvarez
valvarez@eastbaynewspaper.com