03 April 2010

Ice Hockey - Atari 2600


This blog began 93 days ago when I decided to spend a year defining the canon of console gaming. I was to post one essay every day about one of the greatest games of all time. I soon realized that, despite a few exceptions, greatness in gaming is defined as much by the experience the gamer has with the game as it is the qualities of the game itself. The blog has become a daily reminiscence on gaming from a few authors, all from different places in the world, but mostly it's been George Morse and I cranking them out. George is my reporter at the newspaper. In this business we often say things such as "he's my reporter" or "she's my photographer." By saying "my" I certainly don't mean that I own George or that he exists to do my bidding. He gets that. Most people get that. (Except newspaper photographers, who can be a prickly bunch.)
What George has certainly become is my friend.
Now more than ever I have less certainty about the future of the newspaper business and my role in it. But I know this young punk from Riverside with a good heart and head will always be a friend of my family. He knows my kids, has watched our pets and impressed my wife with his intelligence and charm (a serious accomplishment).
And there was a time before life got complicated for the two of us that we used to play video games together nearly once a week. We eventually settled into a routine of either Gears of War or No Mercy (N64). But in the early days when he was still my reporter and not yet my friend, I took great pleasure in whipping up on him in Atari games such as Activision's Ice Hockey. It's probably the best sports game for the Atari 2600 - and still one of the most fun sports games ever made. It's two-on-two hockey on a crisp rink with colorful characters. Unlike many early sports games the precision on this primitive title is excellent. Passing is effortless as is the transition from one of your players to the other. Control is perfect and, despite a decent computer opponent, playing against another human being is a blast.
Especially when that opponent is George.
I would eventually discover that George is a better gamer than I. He has beaten me at most games, but he routinely hammers me at No Mercy, which is a game near and dear to my heart. But I owned him in Ice Hockey.
This column is sure to ignite a new rivalry. Maybe George and I will take to the ice soon to revisit the Arnold Street Cup. If he manages to get one by me, I will revisit this post with an update.
Until then, consider this the definitive account of how an old man kicked his reporter's ass at a game that was created five years before the reporter was born.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

02 April 2010

Super Mario 64 - Nintendo 64


It’s hard to believe that after more than 90 days of essays about the greatest games of all time Super Mario 64 has yet to appear on this site.
But that’s going to change. Right now.
Although I have played video games for my entire life, the last time I asked for a video game system as a present or gift was in the early 1990s, when I bugged my parents for a Sega Genesis. Since then, I received a Super Nintendo, Nintendo 64, Playstation 2 and even an Xbox 360 (a birthday present from my beautiful girlfriend) without solicitation. It’s not that I didn’t want any of these things, I just always felt guilty asking friends and family for high end electronic items that, despite their massive level of entertainment, are ultimately a waste of time that keep you from the great outdoors.
Every single time I got a new system, however, I was happy as could be. Especially when I got my PS2 with the Rocky video game.
My parents bought me an N64 for Christmas one year right after it came out, when parents of younger children than I were braving lines and mini riots at Wal-Mart to get one. I hadn’t asked for my N64, but that’s why it was the best gift I got that year.
Unlike today, this was a time when systems still came with games. The obvious choice for rolling out N64, of course, was Super Mario 64.
And boy did it deliver. I talked with countless people about this game and I have never really heard any criticism. Moving Mario from the 2D side scrolling world to the 3D world came off flawlessly. The charm of the Mario franchise was evident in every aspect of the game and the re-vamped platform format brought next excitement and adventure to a character more than a decade old.
That Christmas Day, when I opened my new system, I ended up with about a half-dozen friends sitting in my bedroom. Yes, they had all also received different types of video games and other toys for Christmas, but I was the one kid on the block with an N64.
We played Mario for hours, a lot of which was spent messing with the unnecessary but cool opening feature that allowed you to warp Mario’s face in a variety of dimensions.
In the years since my Nintendo 64 days, I haven’t picked up any subsequent Super Mario titles. I own a Nintendo Wii, so having the right system isn’t an issue, but the new games seem a little trippy and hard to follow. No, the new Mario isn’t for me. Mario 64, on the other hand, will always have a place in what I consider to be the canon of gaming.
By George Morse
gmorse@eastbaynewspapers.com

01 April 2010

PGA Tour Golf II – Sega Genesis


I’ve never been a big fan of golf.
Sure, there were plenty of times when I was a little bit younger and a little bit dumber that me and a few of my buddies threw back a half dozen beers a piece and stumbled over to a nearby driving range. And there were plenty of times I got way too competitive with family members and girlfriends during rounds of mini-golf. There were even a few times I tried to hack through 18 holes with an old boss who had a three handicap.
The game has always come across to me like some kind of elitist activity reserved for rich guys and athletes who are good at every other sport anyway. On TV, it’s even worse. And this is coming from a guy who can watch two hours of bowling from the 1980s on ESPN Classic Saturday afternoons.
But golfing video games, well, what kind of player doesn’t enjoy shooting a few rounds? I’ll admit, today’s mainstay of Tiger Woods PGA Tour-Whatever has made things a little more complicated and a little more realistic, but there was a time not too long ago when golf games were little more than pressing a button for power and a button for accuracy.
Like PGA Tour Golf II for the Sega Genesis. At the time it came out, it was a good-looking, easy to play game that was at least as good or better than any other sports simulation on the market. I never owned the game, instead I was lucky enough to borrow it for about a year from one of my dad’s softball buddies.
Yes, I have plenty of memories from making eagles, winning tournaments and beating my dad (of course). None of these memories, however, can rival the time my dad’s pal came to take his game back.
It was Halloween, 1990-something. Me and my sister, we weren’t even teenagers, so my parents would always take us out trick or treating. For the other kids, we left a basket of candy outside our house with a note reading “Please Take One.” You know, the notes everyone ignores before dumping 50 snack-sized Snickers bars into their pillow case.
For a few years though, we had a secret weapon. Around the corner from my front door, the driveway was pitch black, like a cave. A cat couldn’t see into that abyss.
That’s where we set the trap.
Now you might not believe this and I don’t blame you for being skeptical, but the story I’m about to tell you is entirely true and I have witnesses. Growing up, our family pet was a rottweiler topping 160 pounds named Butkus. He was huge and intimidating and could have eaten a grown man alive. He was also the most gentle, calm animal I’ve ever known. Most importantly, he was also remarkably intelligent.
So when my dad’s softball buddy came by the house to pick-up his game, he reached down into the little bowl outside out front door and took a candy bar. That’s when Butkus peered his gigantic head around the corner, staring down the right-center fielder.
I remember it clear as day, the guy, his name was Scotty, he looks at my dad and goes “I wonder what will happen if I take two?”
His hand wasn’t halfway towards the bowl for seconds when Butkus came charging around the corner, tied to a rope that stopped him about a foot from the dish. His bark echoed through the neighborhood and Scotty jumped about five feet back before landing face-up on the ground.
Over the years, I saw this repeated more times than I can count.
Now I’m not sure how my dog learned that people should adhere to the honor system of simply taking one. But he did. And no matter how long we would be gone on Halloween, our dish was never empty at the end of the night.
They say you’re not supposed to give dogs chocolate and while that may be true, every Halloween we gave Butkus a couple Snickers bars for a job well done.
By George Morse
gmorse@eastbaynewspapers.com

31 March 2010

Star Raiders - Atari 800 Computer


My Dad's best friend was named "Bad" Francis.
Even when I was a kid, I knew what this meant. I knew he wasn't a bad man. I knew it meant he liked a good time.
So does my old man, but nobody ever called him "Bad" Manuel. Like many close friends these guys were a lot alike, but a bit of an Odd Couple as well. My Dad tends to play it safe, even when he was young. As a child I could tell that Mr. Francis was the kind of guy who took chances – risks – that my dad probably didn't take. If the Rolling Stones needed a ride across town to a gig, I'm betting my dad would have driven and Mr. Francis would have been in the back seat, partying with The Stones.
You know?
I idolized Mr. Francis when I was a kid. He was the captain of the tugboat on which my dad was the chief engineer. He lived down the street in a nice house with a pool and two pretty daughters who were around my age. His wife was beautiful and they were always nice to me. He was also a gadget guy. He had the first VCR – I remember him taping the news coverage of the Reagan shooting – and he had the first computers. He would give me his Byte magazines when he was done with them.
It was at his computer desk – tucked into a corner of a room filled with nautical stuff – where I first played Star Raiders.
This game owned me in the summer of my tenth year. I've put off writing about it because I hold the game in such high regard that I'm afraid I won't do it justice.
Played in a first person perspective, Star Raiders was admired for its graphics and relatively deep gameplay. You played a space pilot in hot pursuit of enemy Zylons. They looked a lot like Tie Fighters, and that's just fine. On the Atari 800 computer version of the game you used the keypad to enter coordinates from the map screen. Then you'd warp to the combat area and start blasting.
But when I finally convinced my folks to buy me the Atari 2600 version, I was delighted to see that it came with a special key pad peripheral for the intergalactic map stages. With the lights off and a little imagination, I was that pilot entering coordinates and flying around outer space shooting Zylons.
That's what this blog is all about. Star Raiders, even with its primitive technology, put you in the game.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

30 March 2010

Gorf - Colecovision


Nostalgia can play tricks on you. Some movies aren't as good as you remember. Some of your high school buddies, the ones you thought were hilarious back in the day, are actually jerks.
And vintage video games rarely stand the test of time. Some of the games mentioned on this blog are the exceptions to the rule, but for the most part only the die-hard golden age nerds are playing Stellar Track on an Atari 2600 right now.
Gorf – the Black Sabbath of classic video games - kicks that convention in the teeth.
I come to this after today's purchase of a working Colecovision (for only $40!) completed my collection. There are some obscure systems and handhelds I'd like to add, but I'm going to lay low for awhile. While I revel in the collection I have assembled, I'll be playing Gorf.
I have absolutely no memories of playing this game as a child. I don't know how I missed it – perhaps the heavy metal sound of the arcade machine saying "My name is Gorf!" turned me off. Or maybe it was the name. Gorf? Really?
How sad for me.
I just played it for the first time and (at $7) it's some of the best video game cash I have ever spent. Gorf is four games in one, and they're all basically clones of other space games. The first stage is a Space Invaders clone that is cooler than space Invaders. The second stage is a Galaga clone that is not nearly as good as Galaga but still plenty of fun. The third stage sucks (think a weak Tempest) and the last stage, in which you attack the mother ship, is short and deceptively simple. Hit the reactor or else.
I spent the past two years casually looking for a Colecovision in good working order. They are notorious for breaking easily and most of the ones I found were very pricey. Today's purchase – from the good people at Time Capsule Comics – is the perfect classic purchase. So many times I've secured a classic console and games only to be happy to have them but sorry that they suck (Atari 7800).
Not this time.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

Metal Arms: A Glitch in the System – Multiplatform


We're getting more rain today than anyone can ever remember. Playgrounds are flooded up to the tops of swings. Our staff photographer almost stripped down to his underwear since he was soaked through from a morning of covering the storm. The sound of rain hitting a tin roof next door is my soundtrack.
What a great day to be playing a game.
I'm not playing a game right now, of course, I'm writing and editing news stories and trying to come up with a few editorials. But the rain is distracting me. I want to be home playing games.
More specifically, I want to be on a comfortable couch – or splayed flat on my stomach on a shag carpet in front of the TV – in shorts and a T-Shirt with adequate snacks and beverages at my disposal for some binge gaming. I'm talking about an all-day, all-night marathon with a one-player game that rewards exploration, ingenuity and a twitchy trigger at the same time.
In this case, I'm talking about an often overlooked gem called Metal Arms: A Glitch in the System.
I played the hell out of this game on my original Xbox back when I lived in Philadelphia. At the time I was suffering from Playstation envy. It was not easy to be an Xbox guy back in the day. After Halo and a few other exclusives we were usually treated to late ports of games my PS2 friends had been playing for months. The fact that these Xbox ports were usually superior to their PS2 counterparts (Hello GTA) was of little comfort while I played through "Assault on the Control Room" for the umpteenth time.
Metal Arms may have been multi-platform, but it felt like an Xbox exclusive to me. (Maybe that's because no one else I knew was playing it.) It was a blast to play. The shooting was excellent, the story was fun, the writing was funny and the blend of action and platforming was perfect. To be sure, the game was all about cool weapons – such as one that let you shoot saw blades at your enemies, literally picking them apart limb by limb. It also featured vehicles and multiplayer.
You could make the argument that any good game is even better on a rainy day. I think Metal Arms stands out because it's such a fun world to get lost in and that, unlike RPGs or sims, you don't have to think too hard to enjoy it.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

29 March 2010

Peggle - Xbox Live Arcade/PSN


The kids next door had a Pachinko machine. Or at least they did until we stuffed it full of broken candy canes and their parents chucked it. (Why broken candy canes? Why not? Kids are stupid.)
I haven't seen one in years but I was always enamored with them. Maybe that's why I dig Peggle so much. It's a little more chaotic than pinball and a little more controlled at the same time. It also could be the first game I ever convince my wife to play for more than 6 minutes.
My hope is that the illusion of simplicity and the goofy characters will draw her in at first. Then I'm counting on the game's crack cocaine-like addictiveness to keep her on the couch. Still, this won't be easy. My wife isn't a gamer. She makes Tipper Gore look like an Arcade rat. She doesn't like the violence or the inactivity that is championed by many aspects of my hobby.
And her sense of its cultural relevance is not sharp. Last weekend when I arrived at the PAX East gaming convention in Boston I called her to let her know how it was going.
Me: "There's a guy standing next to me dressed like Mario."
Her: "Mario Batali?"
Me: "No, Mario. Luigi's brother. Savior of princesses. King of the platformer."
Her: " Is he cooking anything?
(It occurs to me now that someone dressed as Mario Batali at a gaming conference would be putting the I back in irony. I bet it happens at E3.)
One Tuesday night soon I'm going to hatch my plan to get my wife to play a video game with me.
Why Tuesday?
Because Tuesday is "Lost." It's the only piece of sci/fi media she's ever truly enjoyed. Since she'll be in the mood to get her geek on, I figure that's when I'll strike. Maybe a quick game before "Lost" starts. Maybe she'll get hooked? Maybe we'll skip "Lost" to keep playing Peggle?
Probably not. But you can be damn sure that I'm going to spend the next few months trying to get one of my gaming colleagues to dress as Mario Batali at E3 this year.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

27 March 2010

Star Fox 64 - Nintendo 64


I used to call it Parent Appreciation Day. Since they weren't charging me rent at the time I figured I'd make it up to the finest human beings in the world by cooking them lavish meals from time to time.
But wait, I'm getting ahead of myself.
Today was my second day at the PAX East gaming convention in Boston. Yesterday I went from booth to booth checking out new games. I was dazzled. But today I began at the top floor in the last room on the left. It was the classic console room, and they had nearly every vintage console you can imagine ready to be played for free.
I wanted to play Panzer Dragoon on the Saturn but someone was already on it. I looked at the list of available games, flipping the pages like some karaoke hopeful looking for just the right title to knock out of the park.
Star Fox 64 spoke my name.
This game debuted with the first rumble pack back when people were jumping ship from Nintendo to Sony. It also happened to be when I left journalism to tend bar and live at home with my parents at age 28. I was burned out with newspaper editing, homesick and in debt. The Gen-X cliche was actually happening in real life. I didn't have to do it, I could have stuck it out at the solid job I had and find ways to renew my interest. But it would have happened eventually. I was tired and the work was suffering. Going home to regroup and get to know my folks again was the right thing to do. And, not surprisingly, bartending is a lot more lucrative than journalism. So I had that going for me.
On my days off I'd take walks with the Old Man at Fort McHenry and play my N64 while anxiously awaiting the debut of the Xbox. Star Fox and Perfect Dark were my favorite games. Star Fox was, and is, one of the best of its kind. From its mind-blowing debut on the SNES to the superb N64 version, the game was Nintendo quality all the way. Playing it today reminded me that I need to find a copy and play it through again when I get home.
It also reminded me of the dinners I would make for my folks on Parent Appreciation Day. it was usually tapas: Clams in garlic sauce, grilled shrimp, tenderloin seared with a wild mushroom sauce. My folks can cook but they love to be cooked for as well. They're also among my favorite dining partners.
Now that my wife and I live away from our hometown and my folks are hundreds of miles away, I think often of those nice dinners we used to have. They'll be visiting us this summer.
You can be sure there will be shellfish and tenderloin on the menu.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

26 March 2010

Mafia II - Xbox 360


I hadn't been on a train since I took one home to Baltimore to see my grandmother before she died. I was living in Rhode Island, working my first real newspaper job at the age of 22. I called her one morning to chat and she didn't sound right. She was laying on the couch in her "parlor," as she might call it. It was just a tiny living room in her East Baltimore rowhome where she taught me how to play poker, drink coffee and eat eggs with ketchup. As a child on Saturday nights when I would stay with her we'd watch Fantasy Island and The Love Boat. My fond memories of that parlor were replaced by one somber afternoon not long after the train arrived home. She was dead by the time the train arrived. My brother Danny met me at the station, his eyes red and wet. The wake was held in her parlor a few days later.
All of this came rushing back to me this morning as I took the train from Providence to Boston to attend the PAX East gaming conference. I'd like to think she'd be proud of me. At the age of 37 I'm trying to carve out another chapter in my career as a journalist by writing about the gaming world. She bought me more Atari 2600 games than I can count, so this one's for her.
Her memory was still with me when I walked into the 2K booth to check out Mafia II. It has all the markings of a great game: Excellent voice acting, beautiful graphics and a storyline about post World War II America than she lived through and I've only seen in movies. I played the demo and then chatted with the PR folks when I was done. They carefully took down my opinions of the game. They peppered me with questions and seemed to want to know exactly what I did and did not like about the game they've been working on for seven years.
As I told them I thought of her.
Anyone can write a gaming blog and lots of people are in the gaming press. We all have our reasons for doing this. Outside of my fascination with this new medium and the worlds it creates, this blog has been a daily exercise in self discovery for me and the other authors here to try and find the links between games and the memories they create for us. More and more as I walked around the convention today and thought about riding that train and playing that demo, I thought of my grandmother.
We called her Bushie (Boo-she). My mother has taken that title now that I have children of my own. Every day she does or says something to let us know she loves those little kids, just like her mother did for me.
It would be a stretch to say that I wouldn't be a gamer if not for the generosity of my grandmother and her willingness to drop $30 on games for me way back when.
But it's true to say my fondness for them would not be as sweet without her.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

25 March 2010

The Legend of Zelda - NES


Link owned my childhood.
I realize I am showing my age here, but I can recall a childhood free of the Internet, online play, or achievement points. My childhood was defined by two buttons only, A and B, no X, Y, LB, or RB. There were no vibrating controllers, HD, or surround sound, and motion control meant the Nintendo power pad, which was a lot more exercise than any Wii-mote. It was a time when you actually had to read the instruction manual, for both the story behind the game and to learn how to play. There were no cinematic cut scenes or in game tutorials. It was in this eight bit world that The Legend of Zelda would come to define so much of my early videogame experience and make me the gamer I am today.
There were so many things that Zelda did first that we have come to expect in videogames. It was the first game that you could save without a password. For those of you too young to remember, before Zelda if you wanted to save your game you had to write down a 20 digit line of code then plug the code back in to restart your game from that point. We lived in constant fear of missing a digit, losing a code, or just forgetting which code was the right one written on a tiny scrap of paper littered with older codes. Some games didn’t even have that; you simply had to beat the game in one sitting. Anyone remember Rygar? I beat the game once, played it all day to do so. The only other time I came close the game froze up on me during the final boss.
The game, despite the limitations of the eight bit Nintendo, felt epic. The music, which I am sure is playing in your head right now, was ahead of anything else at the time. The game had a multitude of different enemies and unique bosses, each one requiring a different strategy or item to defeat. Dungeons had secret rooms that had us dropping bombs on every wall to discover, and when we found one it usually contained nothing more than a riddle that we hoped would make sense at some point.
Perhaps most important, and often overlooked, were the heart pieces. In a time before achievement points, heart pieces were like videogame currency. The first question one gamer asked another in regards to Zelda was, “What dungeon are you on?” but the second was invariably, “How many heart pieces do you have?” Heart pieces became the barometer with which one gamer measured up against another.
Now if you were lucky, and your parents really loved you, you may have had a subscription to Nintendo Power magazine. Every month you would pray the “tips and tricks” section would have something on one of those elusive heart pieces. If you were like me and you were not so lucky (or so loved) you would spend hours, days, burning every bush, pushing every boulder and Armos in the hopes of discovering a hidden heart piece. It is true that you could beat the game without every piece of heart, but everyone knew there was a difference between the gamer who beat the game with 11 pieces and the gamer who beat it with all sixteen.
The Legend of Zelda is the reason I am, what I call, a completionist gamer. It is not enough to merely beat the game, but I must find every item, every hidden room, every secret in a game to be happy. That is why Link will always own my childhood.
By John Schaedler

24 March 2010

Army of Two – Xbox 360


The idea was to play cards and drink vodka tonics. Instead, we wound up playing this game well into the night. It was a weekend night and I had just received this game and Frontlines: Fuel of War for review purposes. I figured we'd check them out for a few minutes and then me and the fellas would play poker. We never go to the poker because both games were pretty compelling – and, in the case of Army of Two, were perfect for co-op play.
Then we got to talking about games and films and the process of critiquing each.
For instance: What if I told you that “Predator” was as fine a film as “Casablanca?”
The hell you say?
Hell yes, I say.
“Predator” does what it sets out to do as well as any film in that genre. In the late 1980s when we were growing tired of cookie cutter action films, “Predator” came out of nowhere with a great science fiction story based on Earth and a ton of pre-CGI action filled with impressive stunts, clever dialogue and a tight story. “Casablanca” is just as flawless in its execution. So, if you judge a piece of art on its ambition, you see that they’re both masterpieces.
In Army of Two, the ambition is to bring the highest caliber of buddy film dynamics to a video game console. The result is a co-op masterpiece. Like films, games should be judged on what they set out to accomplish. This game is meant to be played with another human being – either on your couch or online – and the results are as good as any other co-op game this side of Gears of War. When played this way the game shines. Unlike the original Gears of War – which has a “when you’re dead, you’re dead” philosophy – Army of Two allows your buddy time to find and heal you when you go down. After spending hour after hour saving Dom’s ass in Gears, it was nice to finally have someone come and cover me when I got into trouble in Army of Two.
I remember at the time wishing that improvements for the sequel would focus entirely on the writing and story. Buddy films live and die by the quality of the relationship between the two buddies. Army of Two makes some progress here, but it could certainly be improved.
Sadly, it wasn't.
Army of Two will likely be forgotten by future generations, but I'll always remember it as a game good enough to get a bunch of guys to forget about drinking and gambling for at least one evening.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

23 March 2010

Pinball Hall of Fame: The Gottlieb Collection - Wii


Our wireless connection is down so for the past week or so I've been writing on the floor of my basement man-cave. I pulled the Ethernet cable out of the PS2 slim (why is there even one plugged in?) and connected it to our badly beaten iBook G4, now approaching its 6th birthday. All of the gaming stuff is kept down here. One of every Atari system console ever made – likewise for Sega, Nintendo, Microsoft and Sony. A Magnavox Odyssey II; various Pong consoles. Of course I have an Intellivision, a Vectrex, and forgotten peripherals such as the Menacer for the Genesis and the ill-advised Tony Hawk RIDE skateboard. Like books on the bookshelves upstairs there are games down here I have never played - and just as many I have never finished. When friends come over to play games you would think the options would mean for limitless fun, but it typically involves limitless decisions. Like navigating a Chinese restaurant menu, sometimes too much is too much.
Not for me, of course, because I'll eventually play them all.
When faced with the physical timeline of an entire medium I typically choose to play something obscure. There are games I have to play (for the reviews in the paper and our web site, eastbayri.com), and there I games I want to play – such as the original Halo, which I could play over and over again until my eyes bled. But then there are games - like some books - that I want to want to play.
This collection of pinball classics is just such a game. It represents a flaw I explored briefly in my blog entry on Atari's Video Pinball. The technology of the Wii, while underpowered compared to the 360 and PS3, is still not enough - or maybe too much - to do justice to a pinball game. It simply can't be done. Playing pinball is playing pinball. You can't replicate it any other way. It's interesting that video games, a medium that strives to replicate everything from sports to driving to murder, seems to struggle the most when it tries to replicate one of its own.
This is not to say that it's not fun playing this game. It is. In fact, even more than some of my older titles from forgotten systems this game reminds me why I ever walked into an arcade in the first place.
Gottlieb is no Williams. The tables you play in this game are a bit obscure - Play Boy from 1937 and Ace High from 1957 are among the selections. But the fun is there.
Even in a basement filled with distractions and evidence of my obsession as a gamer, pinball is primal enough to be the one thing that reminds me why this medium is important, where it came from and where (I hope) it will take me.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

22 March 2010

Top Spin - Xbox


Eric is at once my best and worse friend. If I was rotting away in a Singapore jail and managed to get him on the phone, he'd come and get me out. But if I want to make plans for drinks on any given weekend evening, he'll say "yes" and then (often) not show up.
He's done work on my home. He was there when I married my wife. He is even thoughtful on occasion, but he's completely unreliable when it comes to making plans.
However, if you nail him down he's always up for a good time.
More often than not that means having a few cocktails at a local watering hole and then coming home to listen to The Pixies and play "Top Spin" on the Xbox. The fact that Eric's Xbox still works is a miracle. It is often forgotten and left on for days at a time, covered in dust and spilled vodka. But it fires up, every time. And we use the big, original Xbox controller. Lovingly referred to as the Duke inside Microsoft circles, the original controllers is huge. If they would have stuck with that controller there wouldn't be a kid under the age of 12 who could play an Xbox game unless they had freakishly large hands. Microsoft came to their senses and released a smaller controller a short time after the release of the original Xbox, but I still think playing with the Duke is the way to go.
Eric's not a gamer, but he's always up for a game of "Top Spin," which is a testament to the universal appeal of this excellent tennis game. Anyone can pick up and play this game. The controls are intuitive and tight and the graphics are surprisingly good considering its age. It's certainly a game that can be mastered by better players than I. I found this out the hard way when I took it online one day and got shellacked by some kid who didn't give up one point. But it's just fine for a couple of guys who want to listen to good music and chat with something to occupy their time between the silences.
Who knows when I'll see Eric again. But when I do, I'll bet we'll play "Top Spin."
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

21 March 2010

Football - Atari 2600


The guy next door worked at Westinghouse. He was an engineer. I've known him my whole life. I can remember when I was a kid thinking he looked like the guys at mission command watching rockets blast off. When an astronaut said "Houston, we have a problem," the guy they were talking to looked a lot like this guy. Black glasses, salt and pepper hair cut short, short-sleeved white dress shirts with no-nonsense ties.
And he was smart. In between building bombs or whatever it was he built all day he and his engineering buddies figured out how to hack an Atari 2600. They built this metal box that connected to the cartridge slot. On top of the metal box were two slots for computer chips and tiny levers that locked them in place. As soon as a new game came out, somehow he would come home with the chips. It was brilliant. Looking back now I realize it was illegal and probably the wrong message to send to the neighborhood kids.
But back then I was happy to be one of the neighborhood kids who got to play new Atari games as soon as they came out. His youngest son was my best pal.
And we loved to play Atari Football.
This is at once the worst sports game ever made and the best. It is ugly, clunky and about as realistic as the football game you played in school with the triangle made of paper. But it's also an absolute blast to play. Richie and I played this game for hours while the summer sun rose and fell outside. To our credit, we also played outside. But many an afternoon was spent choosing to pass or run with the three lunchbox-shaped players on the flickering screen of the giant Zenith in his living room.
Madden is the undisputed king of virtual football these days, and it deserves its success. But you didn't need an encyclopedic knowledge of professional football to enjoy a gridiron match-up when I was a kid. All you needed was the ability to decide whether to pass or throw. And if your best friend's dad was an early hacker, all the better.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

20 March 2010

Mine Storm - Vectrex


I went to an all-boys Catholic high school in Baltimore, MD. It's called Mt. St. Joseph college and it has educated a few generations of Alvarez boys (or Mount Men, as my father says).
The all-boys drawback was balanced by the fact that one of my best friends, Chris, went to a public school in a waterfront community that was teeming with beautiful girls. It was also home to a fair number of rich kids with their own sailboats and expensive cars. I was no pauper, but I knew the tags on my clothes came from Sears and theirs did not. One of those kids, his name escapes me now, was right out of the rich side of a John Hughes movie.
And he had a Vectrex.
The Vectrex is a self-contained gaming system with its own screen that uses sharp vector graphics. It was a bit of a status symbol back then. Rich kids with important parents had the Vectrex. (The same seemed to be true of the Intellivision.)
While this kid's parents were in Rome for a holiday he had a party and I saw it cast aside in his bedroom. It was dusty and unused. It was forgotten.
I fired it up while the jocks did keg stands downstairs. The Vectrex comes with the game Mine Storm built in. It's an Asteroids clone that is every bit as exciting as the game on which it is based. It is crisp, difficult and rewarding.
And after I passed out that night (Mickey's Malt Liquor if memory serves) I never played it again until earlier this year. Some guy was selling a Vectrex in perfect working order for $60 online. I pounced on it.
And now it sits in the gaming museum I have constructed in the cellar. Like that rich kid from decades ago, I rarely play it. It's as if it is almost too precious to use.
But when I do I am reminded of a time in my life when I was discovering wine and women while still rooted in the arcade mentality of my adolescence.
That's $60 well spent.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

19 March 2010

Galaga - Atari 400


I used tho think my brother's friend Ricky was one of the coolest guys in the world. I was probably 8 at the time, and he and my brother were in their 20s. They had cool old cars. They had pretty girlfriends. And Ricky had an Atari 400 computer hooked up to an old color TV in his bedroom. My brother was cool enough to take me over there one night. In fact, my brother Danny was always great about taking me with him when he was doing something fun.
He took me to Skateland with his girlfriend. (One night they wouldn't let him in because he had a Heineken tank top on. I thought he was a badass.)
He took me to my first arcade.
He took me to see movies and, unlike my brother Ralph, he actually paid for the tickets instead of shaking me down for the money Mom gave me for the day.
Danny was, and is, a cool guy. He introduced me to the Atari 2600 when I was a kid. This whole blog might as well be dedicated to him.
I don't know if he still talks to Ricky - if memory serves Ricky was the kind of guy who often was in the wrong place at the wrong time with the wrong stuff - but I remember the night Ricky let me play Galaga on his Atari 400.
Galaga is to gamers what rice is to a sushi chef. If you can't hack it, you might as well find something else to do. This is not to say that I'm a master, but I can get my money's worth out of a quarter.
It's also the kind of game that haunts gamers of a certain age (30s). It pops up throughout your life. When I was a kid and Ricky let me play it while he and my brother were partying, it was a perfectly translated arcade game played on a home console. Back then, that was the highest praise you could give a game.
Years later when it was tucked into a corner of the college game room it was an old school title that was certain to attract people who knew what they were doing. When I graduated and a friend of mine bought a Galaga cabinet for his basement office, I knew it was one of a handful of games – Mrs. Pac Man, Missile Command, Donkey Kong – that would truly last forever.
But the one thing I think about more than any other when I see an old Galaga cabinet in a hot dog joint or tavern is my brother, Danny.
It's a cool game. He's a cool guy. And I was a lucky kid.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

18 March 2010

God of War III - PS3


It's my night with the kids. My wife works night shifts at the ER so I have supper and bedtime duty on my own when she's working. Supper is fun. Getting both of them to fall asleep on my own can be tricky.
Tonight was warm - near 70 degrees in the middle of March in Rhode Island. When I came home from work the kids were playing in the back yard with the sitter. Henry, just 5 months, was outside playing for the first time in his life. He wore a denim hat. Charlotte - just over 2 - giggled as she slid down her little plastic slide only to run around to the back of it, climb up and do it again over and over.
The dog chased the cat.
You know what I mean?
It was perfect.
I gave Charlotte her favorite dinner - rotini pasta with dad's sauce. She always helps me make the sauce. She adds a little sugar at the end, her little hand able to grasp the perfect portion. Henry sat in his bouncy seat and giggled while I pretended his bare feet were stinky. Charlotte couldn't take it. Every time I sniffed the little guy's feet and made an exaggerated face of disgust she laughed so hard that rotini bits flew onto her plate.
Good stuff.
They both went down easy tonight. (As I wrote that last line he started crying. Damn.) While I watched her pull the covers up I thought of the new game I have waiting for me downstairs. It's God of War III. I've played the demo and beat the two previous installments. I've read nothing but stellar reviews so far and I'm sure I will not be disappointed. The God of War series offers some of the best of what gaming has to offer: Near perfect gameplay and level design, stunning graphics, a story rooted in something the whole world can relate to (Greek mythology) and, basically, an insistence on excellence in every way.
As a sworn gamer I should be flying down the steps right now to play this game until my eyes bleed. Instead, I'm here writing this blog entry, and I'm cheating.
How?
Well … This blog has been going strong since Jan. 1, 2010. I've managed to file an entry every day for 75 days. I've written most of them, but I've had help from some stellar writers who believe in gaming and the memories it creates. I am humbled and honored by their contributions and by the readers I know (or hope) are out there. It's not easy coming up with one essay a day about a game that moved you but we've managed to do it. So tonight, as I write about my kids and the little piece of perfection I found when I came home from work to see them enjoying their young lives, I am cheating a little bit. The only way this is about a game is because I will absolutely play God of War III for hours as soon as I file this entry.
Which means I will forever associate God of War III with this perfect day in March.
Which means, I guess, I'm not cheating after all.
Nice.
See you tomorrow.
Kratos awaits.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

17 March 2010

Wrestlemania Challenge - NES


For most Americans, Super Bowl Sunday is the biggest weekend event of the year. In this instance, I’m not most of America. While I love Super Bowl Sunday (due in no small part to the fact my mother annually makes at least a week’s worth of lasagna) there is another one-Sunday-a-year tradition that has defined my entire life.
After all, me and the event, we’re the same age. On May, 14, 1985, I turned one full-year old. I don’t remember it, obviously, but about six weeks before this an entire billion-dollar industry was about to explode into popular culture. The days of bingo halls and smoky basements weren’t gone, not for a couple years, but things were changing and looking back, it really is remarkable how far we’ve come.
It’s been called a lot of things. “The grandaddy of them all” is one of my personal favorites. When it (and I) turned three and I had formed the ability to assemble sentences it set the record for the largest attendance to an indoor sporting. Ever.
I’m talking about Wrestlemania – an event that created an industry. An event that used to cost $30 on pay per view and now costs more than $60 in HD. An event that pulls in celebrities and celebrates the magnificent spectacle that is pro wrestling.
A lot of people, they have this stereotype of wrestling fans. Guys in their 40s, living in their parents’ basements, collecting action figures (they’re not dolls) and of course, living a painfully solitary life. But like most stereotypes, there are a million exceptions to this rule. Like me, I’m a college educated guy who spends his days serving The Fourth Estate and reading Melville. I stopped collecting action figures when I was 12, but I still get excited when someone takes a good, clean chair shot to the face. I get even more excited when it’s a barb-wire bat but ECW as we used to know it is gone.
I always did too. Which is why, when I found myself inside Seekonk Lechmere (yeah, Lechmere. It was that long ago) two days before Christmas 1990, I instantly spotted the new Wrestlemania Challenge video game on display.
I ran to my mother, I ran to my father, I don’t remember what I said but I made it clear I needed, not wanted, this game. My mom, I remember what she said. It was two days before Christmas. Way too late to get my message to Santa Claus. Sleigh was packed, reindeer gassed-up. Try again next year.
So, I did what most six-year-old kids would do. I asked my mother to buy it. It’s 20 years later and I still remember her response.
“We can’t buy that for you,” my mother said. “It’s thirty dollars.”
To a kid my age, 30 dollars was the equivalent of entire United States Treasury. Making matters worse, I had also spotted a copy of Teenage Mutant Ninja Turtles II the Arcade Game. The price? You guessed it. Thirty Washingtons.
I was crushed, quite simply. There’s not a lot going on in the world of a six-year-old and learning the one thing you want has come to your attention after Santa has gathered up all your free toys for the year...my God. Give me the Flinstone shaped, chewable anti-depressants.
There was just one, minor thing. For my entire life, I been blessed the two best parents I could ever ask for. In 1989, they bought the house I still live in today. At the time, it was something like $100,000 but my mom, she was the manager of a local Mom and Pop video store and my dad, he was still making his way up the ranks at a local costume jewelry manufacturer. When minimum wage was about five bucks an hour, $30 bought a week’s worth of food. On the type of money my parents were making, a $100,000 house was everything they could afford but everything we needed. It wasn’t much, but it was absolutely perfect for the growing Morse family and my parents, they worked day-in and day-out to make me and my sister as happy and comfortable as possible.
And leaving their son, their first born child, the family namesake without Wrestlemania Challenge on Christmas morning, well, my parents weren’t about to let that happen.
So after I had torn through all my gifts from Santa, which in retrospect probably totalled about a month-and-a-half of my parents combined salaries, my mother brought me one last box.
My hands, they trembled. This one, it didn’t say Santa on it. This one, it didn’t come with some “you better leave me milk-and-cookies” provision. Nah, this one said “Love: Mom and Dad.”
I knew what was in it before I tore a millimeter of wrapping paper and sure enough, there they were – both TMNT II and Wrestlemania Challenge.
And you know how I reacted? I threw both arms up in the air, a game in each hand and I exclaimed “Two thirty dollar video games!!!”
To be honest, there wasn’t a lot memorable about the game itself. It was hard like most NES games and eventually it got replaced with newer, fancier looking wrestling titles on newer, fancier looking systems.
But that Christmas, that moment of my life, I’ll never forget it. Ever. One of my only hopes in life is that sometime in the not-too-distant future, I can get my kid to throw up his arms like an Emmy statue, a film of total happiness on his face.
In the meantime, however, I’ll going to keep getting Wrestlemania every year on pay-per-view. This year, it’s on March 28. HBK versus Undetaker II.
Yeah baby. Maybe I can get my mom to make some lasagna.
By George Morse
gmorse@eastbaynewspapers.com

16 March 2010

Streets of Rage - Sega Genesis


Heather was beautiful. Stunning, actually. If I could post a picture of her instead of a game for this entry I would. I was a 20-year-old junior at Towson State University at the time and she was a redheaded poet a few years older and a ton wiser. She sat to my right in a film class I took for the hell of it. Each day I would wait for the teacher to call her name so I could hear her voice say "here."
It was well into the semester before I got up the courage to ask her out, and even then it was one of those non-dates that cowards like me go for so as to not put ourselves under the swinging dagger of rejection.
She went for it and, eventually, things went well. So well, in fact, that I spent one Christmas with her family. The evening prior I had said something so monumentally stupid and childish that I was surprised she didn't drop me on the spot. She forgave - but never forgot - and I was let back in. Still smarting from my dumb statement I felt uncomfortable in her mother's house. Moms had always been my strong suit. I fancied myself a bit of a charmer back then and I felt I could be endearing to a girl's mom without coming off like a jackass.
Not this time. I felt slow-witted and foolish. The words did not come. I was Samson with a haircut.
Then I heard her adolescent brother playing with his Christmas gift downstairs. It was a Sega Genesis.
Here was my life raft.
"Mind if I go play a few games with your brother?"
Permission granted. I can't remember the kid's name but he was polite and seemingly cool with having to share his Sega with his sister's boyfriend.
We played Streets of Rage. Any kid who liked Streets of Rage was OK in my book.
Suddenly the tightness I had felt all day washed away. There's no tension when you're beating up bad guys with the kid brother of your hot girlfriend. Just Christmas bliss. And I can think of no better game to play in this situation. We fought side-by-side against the dregs of a forgotten city. We laughed and cheered. Good defeated evil and, I think, I was forgiven by the end of it all.
Heather is someone I will always remember fondly. She has found love and success in this world and I am honored to consider her a friend. I could say the same of Streets of Rage. It was a beautiful game then and it's still a beautiful game now.
And, like a good friend, it will always be there whenever I need it no matter what's happened since the last time we were together.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

15 March 2010

Star Wars Arcade - Sega 32X


Everything is better in the first person. How could it not be? You're the person, after all, so why not come first? Writing in the first person comes easier, talking in the first person is a given (unless you're Bob Dole) and gaming in the first person is my personal favorite.
I doubt this was what George Lucas had in mind when he decided to have Luke Skywalker destroy the Death Star in the now famous sequence in Episode IV. Not only did that sequence spawn dozens of Star Wars video games in which you do exactly that, but hundreds more just like it that replicate the sequence in some way or another. It's old hat now, but as a pre-teen climbing into the Star Wars arcade cabinet it was as if someone had built an X-Wing just for me. The vector-based graphics were more than sufficient to up the realism and the first-person perspective was convincing enough to allow me to ignore the half-dozen little bastards lined up behind me waiting for their chance.
Many of the classic arcade racing and flying games adopted the cabinet approach, hoping to up the realism. I never bought it in games like Outrun – just because I'm moving doesn't mean I'm moved.
But Star Wars Arcade nailed it.
Much to my surprise, so did the Sega 32X version of the game. The much-maligned 32X had some quality titles during its short run, and this was one of the best. You'll have dog fights with Tie Fighters, war against Star Destroyers and, of course, deal with the Death Star yet again. The sound is excellent, especially the telltale scream of Tie Fighters zipping by you – and the explosions are first class. Few titles show off the power of the 32X as well as this, and there's even a decent co-op component.
My favorite feature? The cantina music plays while you're putting in your initials for the high score. Nice touch.
There are a ton of fine space shooters released since – many of them based on the Star Wars universe – but this 32X gem is the only one that reminds me of the lure of the video arcade in the early 80s and the feeling, for the first time, of seeing a game through my own eyes.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com