Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

12 April 2010

Jet Set Radio - Xbox


In Jonathan Franzen's collection of essays, "How to be Alone," the author who gained fame for shunning Oprah with his superb novel "The Corrections" talks a lot less about being alone than his titles suggests. I already knew how to be alone, but I figured a collection of essays on the subject would be a good read anyway. Plus, I dug the his other work.
He touches on the sex-advice industry and supermax prisons, among other things. When I read this collection I was A) not alone; B) doing just fine sexually, thank you; and C) not doing anything that would land me in a supermax prison. (Regular prison, maybe.)
It was 2002 and my wife (then girlfriend) and I were living in Philadelphia. We moved there from Baltimore after a brief and passionate courtship so she could pursue graduate studies at the University of Pennsylvania. I left behind a profitable gig tending bar, my family and most of my friends. I was in love and feared nothing. I assumed I'd find a decent bar job quickly.
That didn't happen.
The first gig I found was at an Outback Steakhouse knock-off where they train you for every front-of-the-house position before they let you behind the bar. It was the worst 3 weeks of my life. I wore a uniform and was trained by a nice kid whose mom picked him up every day. The food was lousy, the atmosphere disgusting and the cleanliness was questionable. I once worked a joint in Baltimore where every cook behind the line was on work release from prison. Those guys were spotless and worked hard. These hacks in Philly sent plates out of the kitchen with bugs in the rice and burned the bacon nearly every time.
Meanwhile, my wife spent her days walking the halls of knowledge in one of the world's greatest cities. She worked hard and made friends. An academic at heart, she loved it.
I struggled.
With $18 in tip money in my pocket I would hit the cheapest dive bar I could find for a few drafts before coming home, defeated. Annie was often asleep by the time I got in the door. I would either read or play a game on the Xbox. When I read, it was Franzen's collection of essays. Despite the love I had for my wife, I felt as alone as ever. Franzen offered nothing.
The Xbox, on the other hand, was just the mind-candy I needed to forget about the fact that I was a grown man with a writing career behind him who was currently upselling diners on fried onion appetizers in the world's worst chain restaurant.
This is when I turned to Jet Set Radio. Imagine a cell-shaded city in the future where odd-looking characters on Rollerblades tear through the landscape spreading counter-propaganda and graffiti of their own design. The game was beautifully rendered – the world it conjured as unique as Blade Runner and as imaginative as Oz. Easy to play, hard to master (the hallmark of gaming greatness) Jet Set Radio took me out of the hellhole for long enough for me to remember I was not defined by the place that issued me a paycheck. I was a young man in love who had the opportunity to write freely, meet new people and explore a new city. I eventually did all of those things, and have come to look back on my time in Philadelphia as a second college experience of learning and good times. (It helped that I soon got a better job in a better bar.)
Most of the entries in this blog are of fond memories of the good times in our lives and the games that helped to shape them. Jet Set Radio was a fine game that came to me in a terrible time. When I play it now, I remember everything I gave up in that time and all the wonderful blessings I've received since.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

15 February 2010

Left 4 Dead - Xbox 360


Zombies, zombies, zombies. Everywhere you look these days you’re almost guaranteed to find something zombie related. People fear that one day there will be a zombie apocalypse where we’ll find ourselves standing together, whether in a mall or local gun shop, and fending for our lives in hopes of a rescue. For years, movies have dramatized our demise by zombies with fun, no brainer action flicks but it wasn’t until Left 4 Dead on Xbox 360 did I realize how much fun it would really be if it did happen.
Left 4 Dead is basically every climatic moment of all your favorite zombie movies rolled into one. You and three other teammates are stranded in four different scenarios and have to band together to make it to the “finale” and escape the zombie ridden escapade. Left 4 Dead is really the first game for me that really embodies survival; and when I say survive I mean teamwork. If you don’t work together as a team then you might as well forget about getting to the chopper. But with every game, there is a twist. You may struggle together, heal each other, even defend your friend from the zombie horde but then it happens: How will you act when you are running to the boat and your friend goes down? Will you attempt to rescue him and put yourself in jeopardy? (Think of everything you’ve been through together.) Or do you selfishly turn away and run saving your own life?
This is what makes Left 4 Dead so genius. For approximately an hour, you and your buddies have been blasting zombies into next week on your journey for survival in hopes of a rescue. The next thing you know you are holed up inside an old farmhouse, cornered in a bathroom, low on ammo and finally the rescue vehicle pulls up. Then it’s decided. Go! Everyone makes a break for it. Jumping out windows, down broken stairs, covering as much ground as possible. Who will survive?.
I have spent countless hours with my friends blasting zombies for pure fun while wondering along the way “will I make it?” It’s the concept that makes this game one of the best I have ever played. You really care about your teammates when you’re playing and if one goes down, you make sure to get them back up. Left 4 Dead may not look like that pretty shiny gem but it’s so much more than eye candy. You won’t find graphics like a Gears of War or Modern Warfare but it doesn’t have to be. The gameplay brings this platinum title to glory. But the best thing about this game is that fact that if you don’t survive; you had a heck of a ride getting there and you can’t wait to do it all over again. That is what makes this game great. The replay value is endless.
In my personal opinion, Left 4 Dead is the greatest survival/teamwork game ever made. Strong words but I’ll let the game do the talking for me. If you haven’t played Left 4 Dead then I highly recommend you get yourself a copy. Even if you don’t have any friends to play with you’ll have no problem hooking up with three strangers and trying your luck at survival. Kind of ironic, isn’t it? Four strangers banding together, fighting for survival. Wonder where they got that idea from? Join the fight against the zombie apocalypse. It’ll be the most fun you’ll ever have fighting for your life.
By Stephen O'Blenis

04 January 2010

Dead Space - Xbox 360, PS3, PC


From the creepy atmosphere to the engrossing story, Dead Space will hook you as soon as you press start. Not only does the game provide a refreshing new franchise in a sea of sequels, it’s also an absolute blast to play. Nearly everything about the game works, from the strong story to the creepy atmosphere and over-the-top gore, Dead Space is a well-conceived hybrid of what gamers have come to love about action games.
Dead Space is a third person shooter that relies on a dismemberment mechanic to take down foes.
The story is quite good, but it’s up to the player to flesh it out. The emphasis on atmosphere lends itself to creating an organic and engrossing story that rewards the gamer based on their involvement with the world around them. There are a number of audio clips that can be found scattered throughout the infested ship, which help players piece together the mystery of what happened on the doomed Ishimura.
In his quest to rescue a loved one, Isaac (you) will do whatever it takes to bring down the alien infestation and save those in danger. Isaac is a mining engineer with an unconventional arsenal. Instead of standard guns you will have saw and bolt guns at your disposal, among others. And your enemies aren’t the typical target practice you’ve come to expect from shooters. While your character controls much like Leon from Resident Evil 4, a simple shot in the head won’t do it this time around. You must dismember your opponents, which adds to the gory and adrenaline-filled experience. There is no HUD (heads up display) creating a truly cinematic experience. Isaac’s health is displayed on his back in the spine of his space suit and any menu is displayed as a hologram projection in front of your character. You are never pulled out of the action and that sense of urgency in battle situations adds to the horror.
Dead Space may not be on par with the superb Bioshock, but it’s close. Hopefully this game can be an inspiration to other developers to create something new that pushes the envelope in both gameplay and story.
By Alex Osborn
life@eastbaynewspapers.com