04 January 2010
Dead Space - Xbox 360, PS3, PC
From the creepy atmosphere to the engrossing story, Dead Space will hook you as soon as you press start. Not only does the game provide a refreshing new franchise in a sea of sequels, it’s also an absolute blast to play. Nearly everything about the game works, from the strong story to the creepy atmosphere and over-the-top gore, Dead Space is a well-conceived hybrid of what gamers have come to love about action games.
Dead Space is a third person shooter that relies on a dismemberment mechanic to take down foes.
The story is quite good, but it’s up to the player to flesh it out. The emphasis on atmosphere lends itself to creating an organic and engrossing story that rewards the gamer based on their involvement with the world around them. There are a number of audio clips that can be found scattered throughout the infested ship, which help players piece together the mystery of what happened on the doomed Ishimura.
In his quest to rescue a loved one, Isaac (you) will do whatever it takes to bring down the alien infestation and save those in danger. Isaac is a mining engineer with an unconventional arsenal. Instead of standard guns you will have saw and bolt guns at your disposal, among others. And your enemies aren’t the typical target practice you’ve come to expect from shooters. While your character controls much like Leon from Resident Evil 4, a simple shot in the head won’t do it this time around. You must dismember your opponents, which adds to the gory and adrenaline-filled experience. There is no HUD (heads up display) creating a truly cinematic experience. Isaac’s health is displayed on his back in the spine of his space suit and any menu is displayed as a hologram projection in front of your character. You are never pulled out of the action and that sense of urgency in battle situations adds to the horror.
Dead Space may not be on par with the superb Bioshock, but it’s close. Hopefully this game can be an inspiration to other developers to create something new that pushes the envelope in both gameplay and story.
By Alex Osborn