05 April 2010

Crackdown - Xbox 360

This was the game I was playing the first time my Xbox 360 died. We were having our living room painted at the time and everything was covered in sheets and tarps. All the lamps had been removed and the only light source in the evening was the painter's industrial flashlight. I hung it on a ladder and we read or socialized in our vacant room by the harsh light of labor. It was in the room where I played Crackdown for hours on end. I found the missions and driving pretty pedestrian, but climbing the city in search of new orbs was intoxicating. It's the kind of game you play like a bastard when you first get it and then never play again once the initial high wears off.
I'd like to thank the good people at Microsoft for making sure that high was harshed prematurely. My Xbox 360 red-ringed on me in the middle of playing Crackdown. It was also a day before my wife and I were to treat ourselves to a weekend in Newport. I went through the agony of dealing with customer service and waiting for my box to arrive only to put the bricked console in it and hope for a safe return.
Then we went to Newport and got into a fight our first night there. Then we had a fine morning and a better evening and I had a T-bone steak the size of a toilet seat.
All was right with the world.
When I came home I gave the steak bone to the dog and marveled at the fine job done by the painter.
As I write this I can see Crackdown out of the corner of my eye. It sits on my recently-alphabetized Xbox 360 game shelf. It is sandwiched between The Club and Dante's Inferno - both games that give an initial buzz but wear thin quickly.
Although, I never did get all of those orbs . . .
By Victor Paul Alvarez

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