Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

14 February 2010

Operation Wolf - Nintendo Entertainment System


It was the late Eighties. My matinee heroes were Sly Stallone, Arnold Schwarzeneggar, and Bruce Willis. And there in the arcade stood a cabinet with an Uzi sticking up in place of a joystick. Ah, the lovely sidescrolling action unfolded as a cast of thousands of swarthy, Hispanics from some unnamed Central American country (Val Verde, perhaps?) popped up ready for me to cut down in a hail of simulated gunfire. How could any red-blooded, jingoistic, American boy fail to love Operation Wolf?
Of course, the problem was that arcade games cost quarters. And being something of a cheap bastard, I never liked plugging quarters into those machines. Still, Operation Wolf called to me. My brother saved up his quarters to buy a Nintendo. I remember the box of grey and taupe plastic and the rectangle controllers. The system also came with a gun-shaped controller for Duck Hunt. Point and pull the trigger. Could it be any more simple? I played a few rounds of Duck Hunt in my day, but I was never a big gamer.
Then Operation Wolf came out for Nintendo, and I shelled out the $50 for it. I missed the simulated blowback Uzi, but I was happy. The amazing thing for me was how close to the cabinet game it looked. No longer did I have to plug quarters into the machine. I played for hours until one day, I beat the game. As I recall, the ending had my first-person shooter character rescue some hostages, shepherd them through another round, and then jump onto a transport plane out of that pixilated green hell-hole
I went to college about that time. One Friday night I went down to the rathskellar and saw another cabinet game standing there. It was Operation Thunderbolt: the sequel to Operation Wolf. This was a two player version and had two MAC-10 submachine guns sticking up from the cabinet. I sidled up next to the crewcut fellow freshman playing the game and plunked my quarters in to take control of Player 2. Together, he and I blasted away at the African hostage takers (really, could you make such a politically incorrect game these days?) until these newest hostages were saved. And between us, it didn’t take as many quarters as I feared. All that home practice paid off. My wingman was an ROTC cadet. He and I became fast friends and shared a dorm room the next year as well as assorted other adventures.
After graduation, he got commissioned as an Army infantry officer and – soberly -- shot things for real. Sadly, I haven’t talked to him in far too long. He’s been a little busy these past nine years. I google his name sometimes; you’d be surprised what you can find online. He was part of the Army 1st Infantry Division task force that supported the Marines during the Battle of Fallujah in Iraq. He was widely quoted out of context in the media on the use of white phosphorus incendiary rounds during that battle. But knowing him, he’s probably prouder of his efforts to organize his area of operations for the first free election in Iraq in decades. That was also reported – but not as widely.
By John Fitzpatrick

03 February 2010

Frontlines: Fuel of War - Xbox 360


Somewhere in the timeline between DOOM and Halo first person shooters got a reputation as being senseless endeavors with little substance. It’s true that cookie-cutter titles exist in the market, but that’s true of any genre. Especially in this glorious console generation — where A-list titles pop up year-round for all systems — there has been a backlash against what some people perceive as stupid shooters.
Into the flooded market appeared Frontlines: Fuel of War. It had neither the hype of Halo 3 or the depth of Bioshock.
But guess what?
It’s fun.
I mean really fun. I mean “keep it in the console until you’ve beaten it and then take it online immediately” kind of fun. Does it have to be anything else? Does it have to aspire to touch the heart and bridge the gap between film and first person shooter? Does it have to make a difference in my life on a personal, private level?
No. It has to be fun. And it is.
This is not to say that Kaos Studios didn’t round out the game with a decent, timely story about our energy crisis and one possible future. They did. They even included a journalist embedded with the soldiers that I obviously found endearing. But while the story in Frontlines is a fine skeleton, the meat on the bones is the fun factor.
You’ll feel it the minute you fire your first weapon. I don’t think I’ve seen tighter gunplay in a shooter. It’s not just that targeting and hits are done flawlessly; it’s that the guns feel amazing. They’re tight, responsive and satisfying. And they sound fantastic. I bought this game when my wife and I had our first kid. With a newborn at home I played all my games with a set of Sennheiser RS130 Wireless RF Headphones. These are serious headphones, and they came in handy with Frontlines because the sound is so good. (It’s probably better that I didn’t play the game with my surround sound system because the two women who walk their dogs by my house 38 times a day would likely think there was a firefight going on in my living room.)
FPS fans will be able to pick up and play this title easily. When you do you’ll quickly find that the war zone is littered with not only weapons and warriors, but tons of hardware. You’ll pilot a variety of vehicles in this game — which all handle satisfactorily — but the real fun starts when you stumble across the game’s many drones. These are remote-controlled, scale-model helicopters, tanks and other weapons of war that you can safely send into battle while you hide in the distance. I especially liked the helicopters, which pack an amazingly destructive arsenal of weaponry on their tiny frames.
In closing, allow me to explain it like this: When I got my copy of Frontlines I took it to a friend’s house where a poker game was to commence. I figured we’d check it out after we played cards. He was anxious to try the game so I fired it up and handed him the controller.
“This is awesome,” he said after a few minutes.
He was right. (And we never managed to put it down long enough to play cards.)
Frontlines: Fuel of War was not the defining moment that heralded the future of shooters. But it’s fun; a lot of fun.
And that’s awesome.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com