07 January 2010

Conan – Xbox 360, PS3


The nice thing about writing a daily column about great games for an entire year is that it gives you the freedom to include some games that may not have made a tougher selection criteria. Readers of this blog know our criteria is simple: If the author thinks it's a great came and can support that belief, than it is a great game.
Conan is a game I found great and I know I'm in the minority. I'm hoping this column changes some minds.
Before I graduated to Hemingway and Bukowski, my introduction to macho literature was Robert E. Howard. The prolific writer’s most famous creation is Conan, a barbarian thief and conqueror. His god is Crom. His sword is his sidekick. He despises magic and he loves women. Many women.
Howard killed himself at the age of 30 in 1936 after hearing that his dying mother would never recover. He walked out to his car and shot himself in the head. His mother died the following day.
Some 70 years later his most famous creation continues to captivate. Howard would likely approve of the game’s faithfulness to Hyboria, the fantasy world he created for Conan. From the opening screen the game world looks and sounds just right. Though I prefer the musical score from the “Conan the Barbarian” film, the music in the game is spot on. (However, Howard would be furious to find that halfway through the game Conan starts wielding magic. Conan doesn’t do magic. He hates it, fears it, swears against it. By Crom I tell you Howard would not like the game developer’s inclusion of magic abilities to diversify the gameplay. They do their best to weave a story that has Conan using magic against his better judgment, but still …)
The magic heresy aside, the gameplay in Conan is surprisingly deep for what is essentially eight hours of cutting bad guys in half with a variety of swords and axes. This is not new territory. Anyone who has played the fantastic God of War games will be quick to point out that Conan is a distant second in this genre. However, the Conan canon is simple and the game is faithful to that simplicity. You will kill thousands of henchmen in this game and fight an interesting variety of beautifully rendered — and sometimes impossibly frustrating — level bosses. You are rewarded for your hack and slash handiwork with new combos and moves. With a ton of attacks at my disposal, I still managed to stick with a handful of trusty moves. My favorite plan of attack was to throw barrels and objects at the bad guys and then use dual swords to hack repeatedly at their torsos until limbs and heads were severed.
Surprisingly, it doesn’t get old (probably because the game is relatively short.)
Oh, and the game is packed with naked women. When you discover an abandoned slave girl chained to a tree you can either free her or simply leave her there. Free her and you are rewarded with a little nudity and horrible one-liners from the vixens — such as: “Now crush me with your love.”
Of course, this game is not for kids.
It’s violent, mindless and (probably) sexist. But, in my opinion, having young girls play games such as “Barbie: Mermaid Adventure” is likely more damaging to them than having little boys wield swords and see breasts.
The game is challenging enough that hardcore gamers will want to plod on and win the final (and most frustrating) boss battle. But it also has the “pick up and play” appeal that many gamers appreciate. For me, I was happy to visit Hyboria, embody a childhood hero and turn off that part of my brain that tells me diversions such as this are not propelling me forward as a decent human being. (Those may have been my wife’s exact words.)
So much mediocre sword and sorcery stuff is floating in the popular culture pool that people are often quick to dismiss Conan – the books and the fantastic first film – as more of the same. But Conan is one of the great ones, and I believe the game suits him perfectly.
By Victor Paul Alvarez
valvarez@eastbaynewspapers.com

2 comments:

  1. I applaud you for standing up for a game that most would call derivative, lethargic, and detrimental to the source material: I myself have a few favourites that would fit that category. However, I really must take issue with a few things:

    Before I graduated to Hemingway and Bukowski, my introduction to macho literature was Robert E. Howard.

    Was this statement really necessary? Howard was not some juvenile boy's own yarnspinner, he was one of the most poetic and influential writers of the 20th Century. Obviously Hemingway & Bukowski had a much larger and more public influence on American literature, but Howard isn't J.K. Rowling or Darren Shan.

    Howard would likely approve of the game’s faithfulness to Hyboria, the fantasy world he created for Conan.

    At most, I see Howard being diplomatic about it. It's certainly not "pitch perfect" by any stretch.

    However, Howard would be furious to find that halfway through the game Conan starts wielding magic. Conan doesn’t do magic. He hates it, fears it, swears against it. By Crom I tell you Howard would not like the game developer’s inclusion of magic abilities to diversify the gameplay. They do their best to weave a story that has Conan using magic against his better judgment, but still …

    On this, we can happily agree. Conan was extremely distrustful and hateful of magic for most of his life, though as he grew up he became less afraid, and more accomodating towards it. Still, using a protective girdle or a magic sword is not the same thing as calling a horde of spectral ravens or a portal to the Outer Dark. This was one of the biggest issues with the game for me.

    For me, I was happy to visit Hyboria, embody a childhood hero and turn off that part of my brain that tells me diversions such as this are not propelling me forward as a decent human being... I believe the game suits him perfectly.

    "Turning off your brain" is not what makes Conan great. Doing that is for Beastmaster, Darkstalkers, Ator, and all those terrible S&S derivatives. The very best Howard stories engage the brain as well as the more base enjoyment.

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